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Post by Crazy on Nov 6, 2005 11:34:42 GMT -5
Once a players troops reach "0", they are captured by that player, then the ruler of that kingdom decides what to do with the captured person. They either:
~Imprison them - General is thrown in the Kingdoms Prison and all they can do it talk and annoy people, NO ATTACKING! (Note: All prisoners are relocated to that kingdoms capital.)
~Execute them - To execute the general, the general must have been imprison for at least 3 days and the the ruler needs a good reason to execute the prisoner. If the general is executed then, they are removed from the entire game.
~Release them - The general is released into China in any territory that the ruler of the kingdom's own.
~Joining - The captured general may ask to join the kingdom that captured them. It is up to the ruler to either accept or decline the offer. (Note: If accepted, the captured officer get 1/4 of their troops back.)
~Escaping - Escaping will depend on the Captured persons INT. A RNG will be used from 1-10, and the 2 numbers from the captured generals Int will be used. (Ex. Since Guo Jia's Int. is 97, I will RNG 1-10, and if a 9 or 7 come up, the person escapes, if not it fails.) You can only try to escape once per day. If you fail at escaping 3 times the ruler can execute you. Everytime you fail at escaping, the user loses 1000 HP.
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Post by Soulgrasper on Nov 6, 2005 12:54:35 GMT -5
I like this idea
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Post by Crazyguy on Nov 6, 2005 13:50:02 GMT -5
what if u have 100 int?
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Post by Soulgrasper on Nov 6, 2005 16:16:33 GMT -5
maybe if ur intellgence is high u can pick more then 2 maybe say, every 20int after 50int, you get annother number you can have. So...if u got int 75, you can pick 2 more numbers. If you got 50 or lower you can only have 2 numbers
The Random Generator 1-10
U have 90INT
So u get 2 numbers+2 more numbers= 4 numbers
U pick: 1,2,3,4
Random Generator picks 6. Oh too bad
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Post by Soulgrasper on Nov 6, 2005 16:18:01 GMT -5
Can you go over 100int?
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Post by Crazy on Nov 6, 2005 21:08:22 GMT -5
heh....I knew this would come up....the numbers would be 1 and 10
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Post by Crazy on Nov 6, 2005 21:09:01 GMT -5
max is 100 on every stat.
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Post by Soulgrasper on Nov 7, 2005 16:27:43 GMT -5
ooh I undersartand now, my post made no sense
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Post by Blackjacktrial on Nov 9, 2005 21:52:36 GMT -5
Yeah, I'm only a guest at this stage. I'll probably sign up, in about a weeks time.
I take it that no officer has less than 10 intelligence. And if someone had items that boost intelligence, they would be confiscated, so no one could have more than 100 intelligence.
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Post by Crazy on Nov 9, 2005 22:07:05 GMT -5
Yeah, I'm only a guest at this stage. I'll probably sign up, in about a weeks time. I take it that no officer has less than 10 intelligence. And if someone had items that boost intelligence, they would be confiscated, so no one could have more than 100 intelligence. Um....yea...wrong about the less then 10 int for any officer. Lets see Wu Tugu has 1 Int. to start it off then from what i can remember, Liu Chan, and Xiahou Mao have less then 10.
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Post by blackjacktrial on Nov 12, 2005 6:19:02 GMT -5
So they would have only one number to roll for then? Makes sense, I guess.
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Post by Crazy on Nov 12, 2005 10:10:25 GMT -5
the smarter you are the better tactics you use to escape.
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Post by blackjacktrial on Nov 12, 2005 23:21:12 GMT -5
Okay, so what is the escape rule then? Would it be simpler if say, 1-10 has to roll a 1, 11-20 has to roll a 1 or 2, 21-30 has to roll 3 or less, and so on?
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Post by Crazy on Nov 13, 2005 12:01:07 GMT -5
~Escaping - Escaping will depend on the Captured persons INT. A RNG will be used from 1-10, and the 2 numbers from the captured generals Int will be used. (Ex. Since Guo Jia's Int. is 97, I will RNG 1-10, and if a 9 or 7 come up, the person escapes, if not it fails.) You can only try to escape once per day. If you fail at escaping 3 times the ruler can execute you. Everytime you fail at escaping, the user loses 1000 HP.
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Post by Crazyguy on Nov 13, 2005 14:15:03 GMT -5
Okay, so what is the escape rule then? Would it be simpler if say, 1-10 has to roll a 1, 11-20 has to roll a 1 or 2, 21-30 has to roll 3 or less, and so on? i like this idea
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