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Post by Crazy on Jan 6, 2006 17:24:34 GMT -5
Ok, since the game is dying down, and we will start another one soon, what are some ideas and things you want in or out of the next game?
I will be back around 9 after work, so i want to see some post in this topic!
Lets get the ideas!
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Post by EwA AznLeader on Jan 6, 2006 17:32:49 GMT -5
For one... you shouldn't lose 1 morale for each thousand damage. Makes it way to fast to lose morale
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Post by Copper on Jan 6, 2006 17:41:57 GMT -5
Maybe we could add to the NPC you can get like maybe a the also have special effect to go along with that like kinda like how Vaga had Concubines in one game on his site that could heal troops or something like that
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Post by SoroSuub1 on Jan 6, 2006 17:58:01 GMT -5
A reinforced limit on the number of strategists in one kingdom.
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Post by Kainox on Jan 6, 2006 18:09:05 GMT -5
yea i was about to say taht
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Post by Cao Ren, played by xdonthave1x on Jan 6, 2006 19:39:45 GMT -5
We weren't allowed to change our jobs.
We should weaken the Imperial seal a little bit. 1000 gold a day kinda makes it unessecary to build up the market when you can get more for all officers than you can for all the territories.
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Post by Cao Ren, played by xdonthave1x on Jan 6, 2006 19:40:56 GMT -5
Moves that auto move people should have conditions. Like if you do enough damage to them, or an RNG, the target gets moved.
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Post by Kainox on Jan 6, 2006 19:51:21 GMT -5
no RNG's please, it should move them no matter what, theres no problem w/ that
and as for the imperial seal, maybe 500 a day would do instead, yea 1000 is a little much.
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Post by Cao Ren, played by xdonthave1x on Jan 6, 2006 20:02:44 GMT -5
Then an enemy castle needs to fall before that land can be taken.
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Post by Kainox on Jan 6, 2006 20:31:23 GMT -5
yes
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Post by Crazy on Jan 6, 2006 21:36:08 GMT -5
Ok so:
~5000 total damage in 1 day for player to lose 1 morale/gain 1 more ~If theres a castle in a land, it must be destroed to capture that land. ~Imperial Seal --> 500g per day
The auto move thing is what makes that skill different, so i think ill keep that.
the job changing, is 50-50. That prevents cheating, but doesnt give variety for being each class.
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Post by Kainox on Jan 6, 2006 21:38:38 GMT -5
ther should b no job changing unless a theres a new recruit that makes that kingdom go over the limit of that class
also crazy we need a final answer in the HPnoHP topic thing
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Post by Captain Insano on Jan 6, 2006 21:46:37 GMT -5
Markets/Gates/Castles/Items need to be fixed (Mainly items). It takes way too long to be able to craft an item, you will never be able to work on it enough to get it. Someone with perfect Pol would have to work 30 days to get a /3000 item.
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Post by Kainox on Jan 6, 2006 21:48:04 GMT -5
how bout a basic 1500 for that? 2000 is high as well
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Post by SoroSuub1 on Jan 7, 2006 14:22:54 GMT -5
How about a cooldown period for unit building. Most people can't magically pull 2500 able-bodied soldiers out of a hat, and get them magically trained in a second.
After creating a unit, you must wait until the next day to use it.
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