Post by Crazy on Oct 30, 2005 21:27:33 GMT -5
[glow=green,2,300]Classes and Skills:[/glow]
Classes - Everyone must pick a class before they can start the game. Each class have different unique skillz so chose wisely. Also ALL classes have MUSOU ATTACK, which does damage x2 your MORALE (Not WAR) and cost 15 MP to do. (Which would be your "WAR" x your "Morale" (x2) = total dmg.)
Soveriegn (Ruler): (One per Kingdom)
~Rally - Raises the morale of everyone in the Soveriegn's kingdom by 1, costs 15 MP. (Max 2 times per day!)
~Reinforce - Restores 7000Troops/HP + 2 morale to anyone in Soveriegn's kingdom, costs 45 MP. (Max 1 time per day!)
~Kaiser Strike - Soveriegn attacks an enemy for an auto 1500dmg, plus adds +5 to War stat(may go over 100) per player in the Soveriegn's kingdom, costs MAX MP. (Note: The WAR bonus gain only last for the attacks that day.) (Max 1 time per day!)
Soveriegn Special Abilities -
1. Reward - Give stuff to your officers for their hard work. Might increase their trust.
2. Seize - Take gold, items etc. from officers for whatever reason, but careful, they might not like it..
3. Fire - Fire a officer for whatever reason, just be careful of the consequences maybe after.
4. Imprison - Throw a captured officer in jail or your own.
5. Execute - Kill a captured officer or your own.
6. Withdraw/Deposit - You can take or deposit gold from any land you own.
Strategist: (Two per Kingdom)
~Rumors - Lowers the morale of everyone in an enemy kingdom by 1, costs 15 MP. (Max 2 times per day!)
~Fire Attack - The Strategist targets a bordering territory and all enemies lose 1000 damage and one Facility (Market, Gate etc. you pick) loses 300 strength, costs 45MP (Max 1 time per day!)
~Hawkeye - Ambushes a territory that the Strategiest is bordering, by causing an auto 1500dmg, and +5 added to the users War(may go over 100) per enemy in that area targeted, damaging all enemies in that territory, costs 50MP. (Note: The WAR bonus gain only last for the attacks that day.) (Max 1 time per day!)
Bodyguard: (Three per Kingdom)
~Defend - The Bodyguard chooses an ally and then the Bodyguard will take HALF the damage done to the choosen ally who has been attacked, costs 15 MP. (Max 3 times per day!)
~Support - User chooses an ally, and that ally gains 1/4 of the Bodyguard's WAR stat added into 3 of their attacks, costs 30 MP. (Max 1 time per day!)
~Counter - The Bodyguard chooses an attack that was targeted at any ally, and that attack is reversed the enemy who used it (Note: If its a mutiple dmg attack then it damages the enemy's allies also.), costs 45 MP (Max 1 time per day!)
Vanguard:
~Charge - Vanguard does auto 1200 damage to 1 enemy, and is pushed into the enemies territory, cost 15 MP.
~Raid - Vanguard's morale is doubled, and attacks done to an enemy, half of the damage done is healed to the user, and user gains +1 morale, costs 30 MP. (Max 2 times per day!)
~Assault - Vanguard's morale is doubled, and attacks done to an enemy deals an extra 400 damage per morale of the enemy is added (5 morale = 2000 extra damage), enemy then loses an extra -1 morale after the attack, costs 40 MP. (Max 1 time per day!)
Rear Guard Captain
~Repel - User does an auto 700dmg and enemy is pushed back one territory in direction user is attacking from, costs 20 MP. (Max 2 times per day!)
~Pierce - User attacks an enemy for 1000 damage, and move to the area BEHIND the enemy was attacked, costs 40 MP. (Max 1 time per day!)
~Pincer - User and choosen ally both attack an enemy for their combine damage + a automatic 2000dmg, the two that attacked the enemy then are moved into the enemies territory + both then gain a extra 2 morale, costs 60 MP(ally must in SAME territory}(Max 1 time per day!)
Brigadier
~Trample - User attacks an enemy causing auto 500 damage, and there War damage, enemy then loses an extra -1 Morale, costs 15 MP. (Max 3 times per day!)
~Rampage - User goes on a rampage and attacks 2 enemies causing them to loses 700 and the War damage, enemies loses an extra -1 Morale, costs 25 MP. (Max 2 times per day!)
~Onslaught - User goes on an Onslaught, user gains +1 morale, (before the attack), and morale is doubled, and attacks an auto 1500dmg plus war damage, and enemy loses an extra -2 morale, costs 60 MP. (Max 1 time per day!)
Marksmen
~Volley - User attacks 3 enemies using war damage that are in the same, or bordering territory, costs 15 MP. (Max 3 times per day!)
~Fire Volley - User attacks up to 3 enemies using war damage, in the same, or up to 2 territories away, costs 20 MP (Max 2 times per day!)
~Barrage - User can attack up to 7 enemies up to 3 territories away, and is able to attack enemies inside a Castle, by using war damage + enemies loses an extra 1 morale, costs 50 MP. (Max 1 time per day!)
Sentinal
~Flank - User flanks an enemy causing them to lose 500, -2 morale and get moved into a bordering territory of the users choice, costs 25 MP. (Max 1 time per day!)
~Phalanx - User does auto 2500 damage plus war damage plus extra 500 if the enemy is in the same territory as the user, costs 40 MP. (Max 1 time per day!)
~Spearwall - Does auto 3500 damage plus War, plus another 500 if enemy is in bordering territory, but user loses -1 morale, costs 60 MP. (Max 1 time per day!)
Grand General
~Charge: User attacks an enemy for 500 damage, plus war damage, and is moved into that enemies territory, costs 20 MP (Max 3 times per day!)
~Charge II - User attacks an enemy for 500 damage, plus war damage, and is moved into that enemies territory, while that enemy is moved a territory back, costs 30 MP (Max 2 times per day!)
~All Charge - User chooses up to 2 or more allies to aid in an attack on one enemy in the same or bordering territory as the enemy, all allies attack the enemy for a total of 1300 damage plus all there war damage + enemy is push 1 territory back (You chose that territory, but it must be BEHIND the current one the enemy is in.), costs 60 MP. (Max 1 time per day!)
Engineer
~Arablasts - Builds arablast that have 1500 HP and do 700 to all enemies in bordering territories per day, costs 30 MP. (Only 1 Arblasts allowed at a time) (Max 1 time per day!)
~Destroyers - Builds destroyers with 2500 HP and do 1000 damage to all enemies in bordering territories, and pushes them back one territory, costs 50 MP. (Only 1 Destroyer allowed at a time) (Max 1 time per day!)
~Juggernaults - Builds juggernaults that have 4000 HP and do 2000 damage to all enemies in boardering territores per day, and they enemies loses 150 for every attack they use that day, costs 70 MP. (Only 1 Juggernaut allowed at a time) (Max 1 time per day!)
(Note: All creations have a automatic 10 morale, and follow the Engineer.)
Qing Eilte
~Devastion - Attacks an enemy for 1500 damage, and enemy loses -1 morale, costs 25MP (Max 1 time per day!)
~Parry - The next 3 attacks that hit user, damage the attacker as well + enemy lose an extra 1 morale, costs 35 MP (Max 1 time per day!)
~Maul - User gains +3 morale, and attacks 3 enemies for x2 damage, and enemies loses an extra -3 morale, costs 60 MP(Max 1 time per day!) (Note: WAR x Morale = dmg x 2 = total dmg.)
Amazon
~Poison - User attacks an enemy with this skill causing 700 damage, and for every attack that enemy uses, they lose -250 Troops/HP, costs 20 MP (Max 3 times per day!)
~Beserk - User goes Beserk and gains +3 morale, but for each attack they use, they take 1/4 the damage for the day, costs 30 MP. (Max 1 time per day!)
~Defense Strike - User chooses any attack that was targeted at an ally, and that damage is done to the attacker that used it + user and ally gain + 2 morale, costs 55 MP (Max 1 time per day!)
Wizard
~Heal- User heals 1500 Troops/HP and +10 MP to any ally, costs 10 MP. (Max 2 times per day!)
~Curse - User casts a curse on any enemy, for the next 3 attacks used by that enemy, they only do half damage, and the person attacked by the enemy get heals by the other half, costs 30 MP. (Max 1 time per day!)
~Wizardry - Wizard casts any of the Natural Disasters in any area they choose too, costs 60 MP. (Max 1 time per day!)
Ninja
~Mug - User takes either 50% of an enemies gold or an item, costs 20 MP. (A RNG will be done from 1-10, even number is a success, and odd are fail, if you fail you lose 1 morale.) (Max 2 times per day!)
~Cripple - Do 1500 Damage plus War damage to enemy's HP/Troops, enemy lose an extra 1 morale, cost 30 MP (Max 2 times per day!)
~Assassinate - Do 3500 damage plus War damage to an enemies HP and Troops, enemy loses an extra 1 morale, cost 50 MP (Max 1 time per day!)
Concubine
~Kiss of Devastation - User chooses 2 enemies and does 700 damage to each and each enemy loses 1 attack and -1 morale + 5 MP, costs 30mp (Max 1 time per day!)
~Seduction - Cause an enemy to waste all of their attacks on one ally (Enemy's ally), choosen by user + user gain 2 morale, costs 40 MP. (Max 1 time per day!)
~Ultra Heal - Heals 7000 Troops/HP + 10 MP to all allies, user must have all actions and MAX MP to use, which costs MAX MP and attacks. (Max 1 time per day!)
War Lord
~Destruction - Causes 1500 damage plus WAR dmg to two enemies and user loses 1/4 damage done, costs 30 MP. (Max 1 time per day!)
~Massacre - User attacks an enemy for 2000dmg and War Damage, and enemy loses an extra - 2 morale + 1 action, costs 40 MP (Max 1 time per day!)
~Chaos - User attacks up to 2 enemies causing 4000 damage, but user then loses 2 actions, but gains an extra +1 morale after the attack. Cost 50 MP (Max 1 time per day!)
Peasant:
~Reinforcements - User give up a certain amount of troops to restore double to an ally (gives up 1000, heals ally by 2000). 25MP (Max 1 time per day!)
~Riot - User attacks an enemy for x3 damage, but then loses 3 morale afterward, costs 20 MP (Max 1 time per day!)
~Peasant Milita - Peasant gives up 3 morale and gets 4 extra attacks for the day. Then they lose 1/4 of thier troops and half their morale after their attacks, costs 50MP (Max 1 time per day!)
Classes - Everyone must pick a class before they can start the game. Each class have different unique skillz so chose wisely. Also ALL classes have MUSOU ATTACK, which does damage x2 your MORALE (Not WAR) and cost 15 MP to do. (Which would be your "WAR" x your "Morale" (x2) = total dmg.)
Soveriegn (Ruler): (One per Kingdom)
~Rally - Raises the morale of everyone in the Soveriegn's kingdom by 1, costs 15 MP. (Max 2 times per day!)
~Reinforce - Restores 7000Troops/HP + 2 morale to anyone in Soveriegn's kingdom, costs 45 MP. (Max 1 time per day!)
~Kaiser Strike - Soveriegn attacks an enemy for an auto 1500dmg, plus adds +5 to War stat(may go over 100) per player in the Soveriegn's kingdom, costs MAX MP. (Note: The WAR bonus gain only last for the attacks that day.) (Max 1 time per day!)
Soveriegn Special Abilities -
1. Reward - Give stuff to your officers for their hard work. Might increase their trust.
2. Seize - Take gold, items etc. from officers for whatever reason, but careful, they might not like it..
3. Fire - Fire a officer for whatever reason, just be careful of the consequences maybe after.
4. Imprison - Throw a captured officer in jail or your own.
5. Execute - Kill a captured officer or your own.
6. Withdraw/Deposit - You can take or deposit gold from any land you own.
Strategist: (Two per Kingdom)
~Rumors - Lowers the morale of everyone in an enemy kingdom by 1, costs 15 MP. (Max 2 times per day!)
~Fire Attack - The Strategist targets a bordering territory and all enemies lose 1000 damage and one Facility (Market, Gate etc. you pick) loses 300 strength, costs 45MP (Max 1 time per day!)
~Hawkeye - Ambushes a territory that the Strategiest is bordering, by causing an auto 1500dmg, and +5 added to the users War(may go over 100) per enemy in that area targeted, damaging all enemies in that territory, costs 50MP. (Note: The WAR bonus gain only last for the attacks that day.) (Max 1 time per day!)
Bodyguard: (Three per Kingdom)
~Defend - The Bodyguard chooses an ally and then the Bodyguard will take HALF the damage done to the choosen ally who has been attacked, costs 15 MP. (Max 3 times per day!)
~Support - User chooses an ally, and that ally gains 1/4 of the Bodyguard's WAR stat added into 3 of their attacks, costs 30 MP. (Max 1 time per day!)
~Counter - The Bodyguard chooses an attack that was targeted at any ally, and that attack is reversed the enemy who used it (Note: If its a mutiple dmg attack then it damages the enemy's allies also.), costs 45 MP (Max 1 time per day!)
Vanguard:
~Charge - Vanguard does auto 1200 damage to 1 enemy, and is pushed into the enemies territory, cost 15 MP.
~Raid - Vanguard's morale is doubled, and attacks done to an enemy, half of the damage done is healed to the user, and user gains +1 morale, costs 30 MP. (Max 2 times per day!)
~Assault - Vanguard's morale is doubled, and attacks done to an enemy deals an extra 400 damage per morale of the enemy is added (5 morale = 2000 extra damage), enemy then loses an extra -1 morale after the attack, costs 40 MP. (Max 1 time per day!)
Rear Guard Captain
~Repel - User does an auto 700dmg and enemy is pushed back one territory in direction user is attacking from, costs 20 MP. (Max 2 times per day!)
~Pierce - User attacks an enemy for 1000 damage, and move to the area BEHIND the enemy was attacked, costs 40 MP. (Max 1 time per day!)
~Pincer - User and choosen ally both attack an enemy for their combine damage + a automatic 2000dmg, the two that attacked the enemy then are moved into the enemies territory + both then gain a extra 2 morale, costs 60 MP(ally must in SAME territory}(Max 1 time per day!)
Brigadier
~Trample - User attacks an enemy causing auto 500 damage, and there War damage, enemy then loses an extra -1 Morale, costs 15 MP. (Max 3 times per day!)
~Rampage - User goes on a rampage and attacks 2 enemies causing them to loses 700 and the War damage, enemies loses an extra -1 Morale, costs 25 MP. (Max 2 times per day!)
~Onslaught - User goes on an Onslaught, user gains +1 morale, (before the attack), and morale is doubled, and attacks an auto 1500dmg plus war damage, and enemy loses an extra -2 morale, costs 60 MP. (Max 1 time per day!)
Marksmen
~Volley - User attacks 3 enemies using war damage that are in the same, or bordering territory, costs 15 MP. (Max 3 times per day!)
~Fire Volley - User attacks up to 3 enemies using war damage, in the same, or up to 2 territories away, costs 20 MP (Max 2 times per day!)
~Barrage - User can attack up to 7 enemies up to 3 territories away, and is able to attack enemies inside a Castle, by using war damage + enemies loses an extra 1 morale, costs 50 MP. (Max 1 time per day!)
Sentinal
~Flank - User flanks an enemy causing them to lose 500, -2 morale and get moved into a bordering territory of the users choice, costs 25 MP. (Max 1 time per day!)
~Phalanx - User does auto 2500 damage plus war damage plus extra 500 if the enemy is in the same territory as the user, costs 40 MP. (Max 1 time per day!)
~Spearwall - Does auto 3500 damage plus War, plus another 500 if enemy is in bordering territory, but user loses -1 morale, costs 60 MP. (Max 1 time per day!)
Grand General
~Charge: User attacks an enemy for 500 damage, plus war damage, and is moved into that enemies territory, costs 20 MP (Max 3 times per day!)
~Charge II - User attacks an enemy for 500 damage, plus war damage, and is moved into that enemies territory, while that enemy is moved a territory back, costs 30 MP (Max 2 times per day!)
~All Charge - User chooses up to 2 or more allies to aid in an attack on one enemy in the same or bordering territory as the enemy, all allies attack the enemy for a total of 1300 damage plus all there war damage + enemy is push 1 territory back (You chose that territory, but it must be BEHIND the current one the enemy is in.), costs 60 MP. (Max 1 time per day!)
Engineer
~Arablasts - Builds arablast that have 1500 HP and do 700 to all enemies in bordering territories per day, costs 30 MP. (Only 1 Arblasts allowed at a time) (Max 1 time per day!)
~Destroyers - Builds destroyers with 2500 HP and do 1000 damage to all enemies in bordering territories, and pushes them back one territory, costs 50 MP. (Only 1 Destroyer allowed at a time) (Max 1 time per day!)
~Juggernaults - Builds juggernaults that have 4000 HP and do 2000 damage to all enemies in boardering territores per day, and they enemies loses 150 for every attack they use that day, costs 70 MP. (Only 1 Juggernaut allowed at a time) (Max 1 time per day!)
(Note: All creations have a automatic 10 morale, and follow the Engineer.)
Qing Eilte
~Devastion - Attacks an enemy for 1500 damage, and enemy loses -1 morale, costs 25MP (Max 1 time per day!)
~Parry - The next 3 attacks that hit user, damage the attacker as well + enemy lose an extra 1 morale, costs 35 MP (Max 1 time per day!)
~Maul - User gains +3 morale, and attacks 3 enemies for x2 damage, and enemies loses an extra -3 morale, costs 60 MP(Max 1 time per day!) (Note: WAR x Morale = dmg x 2 = total dmg.)
Amazon
~Poison - User attacks an enemy with this skill causing 700 damage, and for every attack that enemy uses, they lose -250 Troops/HP, costs 20 MP (Max 3 times per day!)
~Beserk - User goes Beserk and gains +3 morale, but for each attack they use, they take 1/4 the damage for the day, costs 30 MP. (Max 1 time per day!)
~Defense Strike - User chooses any attack that was targeted at an ally, and that damage is done to the attacker that used it + user and ally gain + 2 morale, costs 55 MP (Max 1 time per day!)
Wizard
~Heal- User heals 1500 Troops/HP and +10 MP to any ally, costs 10 MP. (Max 2 times per day!)
~Curse - User casts a curse on any enemy, for the next 3 attacks used by that enemy, they only do half damage, and the person attacked by the enemy get heals by the other half, costs 30 MP. (Max 1 time per day!)
~Wizardry - Wizard casts any of the Natural Disasters in any area they choose too, costs 60 MP. (Max 1 time per day!)
Ninja
~Mug - User takes either 50% of an enemies gold or an item, costs 20 MP. (A RNG will be done from 1-10, even number is a success, and odd are fail, if you fail you lose 1 morale.) (Max 2 times per day!)
~Cripple - Do 1500 Damage plus War damage to enemy's HP/Troops, enemy lose an extra 1 morale, cost 30 MP (Max 2 times per day!)
~Assassinate - Do 3500 damage plus War damage to an enemies HP and Troops, enemy loses an extra 1 morale, cost 50 MP (Max 1 time per day!)
Concubine
~Kiss of Devastation - User chooses 2 enemies and does 700 damage to each and each enemy loses 1 attack and -1 morale + 5 MP, costs 30mp (Max 1 time per day!)
~Seduction - Cause an enemy to waste all of their attacks on one ally (Enemy's ally), choosen by user + user gain 2 morale, costs 40 MP. (Max 1 time per day!)
~Ultra Heal - Heals 7000 Troops/HP + 10 MP to all allies, user must have all actions and MAX MP to use, which costs MAX MP and attacks. (Max 1 time per day!)
War Lord
~Destruction - Causes 1500 damage plus WAR dmg to two enemies and user loses 1/4 damage done, costs 30 MP. (Max 1 time per day!)
~Massacre - User attacks an enemy for 2000dmg and War Damage, and enemy loses an extra - 2 morale + 1 action, costs 40 MP (Max 1 time per day!)
~Chaos - User attacks up to 2 enemies causing 4000 damage, but user then loses 2 actions, but gains an extra +1 morale after the attack. Cost 50 MP (Max 1 time per day!)
Peasant:
~Reinforcements - User give up a certain amount of troops to restore double to an ally (gives up 1000, heals ally by 2000). 25MP (Max 1 time per day!)
~Riot - User attacks an enemy for x3 damage, but then loses 3 morale afterward, costs 20 MP (Max 1 time per day!)
~Peasant Milita - Peasant gives up 3 morale and gets 4 extra attacks for the day. Then they lose 1/4 of thier troops and half their morale after their attacks, costs 50MP (Max 1 time per day!)