Post by Crazy on Nov 17, 2005 15:29:05 GMT -5
NOTE: If a ruler chooses a policy that involves sending gold to their capital or any of their terrtiories then the ruler must add the gold to their territories, if they dont and its not updated it there fault.
Everyday 3 random policies are randomly choosen for each Kingdom by the updater. The Ruler may choose up to 2 of them to use.
Each policy has a rating, each rating depends on how easy or hard it is to get the policy. They are:
Very Common
Common
Medium
Rare
Very Rare
The Policies:
*Product Development*
~Commerce: (0 G) Promote a territories commerce, +1000g to capitial treasury. (Very Common)
~Accelerate: (1500 G) Adds 500 points to a product, making it closer to be complete. (Medium)
~Mass Produce: (3000 G) Adds 450 points to ALL Items being produced in a kingdom. (Very Rare)
*Heal Forces*
Heal: (500 G) Heals 2500 Troops/HP to an officer. (Very Common)
Triple Heal: (1000 G) Heals 3000 Troops/HP to 3 different officers (Common)
Heal All 1: (1000 G) Heals 4000 Troops/HP to all officiers. (Medium)
Heal All 2: (1500 G) Heals 7000 Troops/HP to all officiers. (Rare)
Heal All 3: (3000 G) Heals 12000 Troops/HP to all officiers. (Very Rare)
Heal All 4: (7777 G) Heals All Troops/HP to all officiers. (Very Rare)
*Military Reinforcements* (All have a automatic 10 morale and is always with the ruler or owner. All of them can be given to a officer by a ruler.)
~Fire Arrows: (500 G) A group of Archers with fire arrows join your force with 1000 HP, and War 30. (3 attacks per day) (Very Common)
~Sorcerors: (700 G) A group of Sorcerors with Magic spells join your force with 1600 HP, and War 50. (3 attacks per day) (Common)
~Shamans: (900 G) A group of Shaman with Powerful Magic attacks will join your force with 2000 HP, and War 70. (3 attacks per day) (Medium)
~Armor Troops: (1200 G) A group of Armor Troops with Powerful attacks will join your force with 3000 HP, and War 90. (3 attacks per day) (Rare)
*Government*
~Forced Labor: (1000 G) Force your workers to work harder causing an items to add 450 points, but all allies lose 2 morale. (Medium)
~Release: (1000 G) A player loses 1000 troops and gains 2 morale. (Medium)
~Philanthropy: (2000 G) All allies gain 1000g (Rare)
~Grand Tax: (2500 G) All territories gain 1000g . (Very Rare)
*Diplomacy*
~Swap: (0 G) Trade an item production to another kingdom. (Very Common)
~Short Alliance: (1000 G) Offer an alliance for 5 days with an NPC Group. (Common)
~Trade: (0 G) Increase commerce, gain +500 gold per territory owned. (Medium)
~Long Alliance: (2000 G) Offer an alliance for 10 days with an NPC group. (Rare)
~Threaten: (3000 G) Threaten an NPC group into forming an alliance with you for 3 days, and they must pay you 700 gold per territory they own, for those three days. (Very Rare)
*Officer Affairs*
~Recruit: (2500 G) Recruit a free NPC to join your kingdom. (Rare)
~Bribe: (3000 G) Present a product to another NPC Kingdom in order to convince a random officer to join you(officers will choose which items they will want in order to join you). (Rare)
~Entice: (5000 G) Pick ANY (Except Rulers) officer/NPC in the game and they will have to join you with no questions asked. (Note: That officer/NPC may defect afterward, but will have to pay the price for defecting. Basically lost of troops and other things.)(Very Rare)
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How to Randomly Generate Policies for each day (For updaters - Credits: Sugand) -
Ok, below I've assigned each policy a range of numbers depending on how often the policy should come up. It is based off donthave1's policies for Vaga's game. I used the following scale for each occurence:
Very Common - 15 numbers
Common - 7 numbers
Medium - 3 numbers
Rare - 2 numbers
Very Rare 1 number
To determine what kind of policy each kingdom has each day, you use a RNG. Set the RNG from 1-130. Then roll 3 times, match the 3 numbers you rolled up to the corresponding policies number and that will be the kingdom's policies for that day. Don't use policies more than once, so if you roll the same policy more than once, roll again to determine a different policy.
Here is an example:
I set the RNG to 130.
I roll 3 numbers for the Dark Fang Pirates.
23
15
126
So, the Dark Fang Pirate's policies for that day are:
1. Heal: (500 G) Heals 2500 Troops/HP to an officer.
2. Commerce: (0 G) Promote a territories commerce, +100g to capitial treasury.
3. Recruit: (2500 G) Recruit a free NPC to join your kingdom.
Just like that, and you do that for each kingdom.
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
NOTE: If a ruler chooses a policy that involves sending gold to their capital or any of their terrtiories then the ruler must add the gold to their territories, if they dont and its not updated it there fault.
Everyday 3 random policies are randomly choosen for each Kingdom by the updater. The Ruler may choose up to 2 of them to use.
Each policy has a rating, each rating depends on how easy or hard it is to get the policy. They are:
Very Common
Common
Medium
Rare
Very Rare
--------------------------------------------------------------------------------
(Policy ratings are based off donthave1's ratings for the SW game on Vaga's board)
The Policies:
*Product Development*
1-16. Commerce: (0 G) Promote a territories commerce, +1000g to capitial treasury. (Very Common)
17-20. Accelerate: (1500 G) Adds 500 points to a product, making it closer to be complete. (Medium)
21. Mass Produce: (3000 G) Adds 450 points to ALL Items being produced in a kingdom. (Very Rare)
--------------------------------------------------------------------------------
*Heal Forces*
22-37. Heal: (500 G) Heals 2500 Troops/HP to an officer. (Very Common)
38-45. Triple Heal: (1000 G) Heals 3000 Troops/HP to 3 different officers (Common)
46-49. Heal All 1: (1000 G) Heals 4000 Troops/HP to all officiers. (Medium)
50-51. Heal All 2: (1500 G) Heals 7000 Troops/HP to all officiers. (Rare)
52. Heal All 3: (3000 G) Heals 12000 Troops/HP to all officiers. (Very Rare)
53. Heal All 4: (7777 G) Heals All Troops/HP to all officiers. (Very Rare)
--------------------------------------------------------------------------------
*Military Reinforcements* (All have a automatic 10 morale and is always with the ruler or owner. All of them can be given to a officer by a ruler.)
54-69. Fire Arrows: (500 G) A group of Archers with fire arrows join your force with 1000 HP, and War 30. (3 attacks per day) (Very Common)
70-77. Sorcerors: (700 G) A group of Sorcerors with Magic spells join your force with 1600 HP, and War 50. (3 attacks per day) (Common)
78-81. Shamans: (900 G) A group of Shaman with Powerful Magic attacks will join your force with 2000 HP, and War 70. (3 attacks per day) (Medium)
82-83. Armor Troops: (1200 G) A group of Armor Troops with Powerful attacks will join your force with 3000 HP, and War 90. (3 attacks per day) (Rare)
--------------------------------------------------------------------------------
*Government*
84-87. Forced Labor: (1000 G) Force your workers to work harder causing an items to add 450 points, but all allies lose 2 morale. (Medium)
88-91. Release: (1000 G) A player loses 1000 troops and gains 2 morale. (Medium)
92-93. Philanthropy: (2000 G) All allies gain 1000g (Rare)
94. Grand Tax: (2500 G) All territories gain 1000g . (Very Rare)
--------------------------------------------------------------------------------
*Diplomacy*
95-110. Swap: (0 G) Trade an item production to another kingdom. (Very Common)
111-118. Short Alliance: (1000 G) Offer an alliance for 5 days with an NPC Group. (Common)
119-122. Trade: (0 G) Increase commerce, gain +500 gold per territory owned. (Medium)
123-124. Long Alliance: (2000 G) Offer an alliance for 10 days with an NPC group. (Rare)
125. Threaten: (3000 G) Threaten an NPC group into forming an alliance with you for 3 days, and they must pay you 700 gold per territory they own, for those three days. (Very Rare)
--------------------------------------------------------------------------------
*Officer Affairs*
126-127. Recruit: (2500 G) Recruit a free NPC to join your kingdom. (Rare)
128-129. Bribe: (3000 G) Present a product to another NPC Kingdom in order to convince a random officer to join you(officers will choose which items they will want in order to join you). (Rare)
130. Entice: (5000 G) Pick ANY (Except Rulers) officer/NPC in the game and they will have to join you with no questions asked. (Note: That officer/NPC may defect afterward, but will have to pay the price for defecting. Basically lost of troops and other things.)(Very Rare)
Everyday 3 random policies are randomly choosen for each Kingdom by the updater. The Ruler may choose up to 2 of them to use.
Each policy has a rating, each rating depends on how easy or hard it is to get the policy. They are:
Very Common
Common
Medium
Rare
Very Rare
The Policies:
*Product Development*
~Commerce: (0 G) Promote a territories commerce, +1000g to capitial treasury. (Very Common)
~Accelerate: (1500 G) Adds 500 points to a product, making it closer to be complete. (Medium)
~Mass Produce: (3000 G) Adds 450 points to ALL Items being produced in a kingdom. (Very Rare)
*Heal Forces*
Heal: (500 G) Heals 2500 Troops/HP to an officer. (Very Common)
Triple Heal: (1000 G) Heals 3000 Troops/HP to 3 different officers (Common)
Heal All 1: (1000 G) Heals 4000 Troops/HP to all officiers. (Medium)
Heal All 2: (1500 G) Heals 7000 Troops/HP to all officiers. (Rare)
Heal All 3: (3000 G) Heals 12000 Troops/HP to all officiers. (Very Rare)
Heal All 4: (7777 G) Heals All Troops/HP to all officiers. (Very Rare)
*Military Reinforcements* (All have a automatic 10 morale and is always with the ruler or owner. All of them can be given to a officer by a ruler.)
~Fire Arrows: (500 G) A group of Archers with fire arrows join your force with 1000 HP, and War 30. (3 attacks per day) (Very Common)
~Sorcerors: (700 G) A group of Sorcerors with Magic spells join your force with 1600 HP, and War 50. (3 attacks per day) (Common)
~Shamans: (900 G) A group of Shaman with Powerful Magic attacks will join your force with 2000 HP, and War 70. (3 attacks per day) (Medium)
~Armor Troops: (1200 G) A group of Armor Troops with Powerful attacks will join your force with 3000 HP, and War 90. (3 attacks per day) (Rare)
*Government*
~Forced Labor: (1000 G) Force your workers to work harder causing an items to add 450 points, but all allies lose 2 morale. (Medium)
~Release: (1000 G) A player loses 1000 troops and gains 2 morale. (Medium)
~Philanthropy: (2000 G) All allies gain 1000g (Rare)
~Grand Tax: (2500 G) All territories gain 1000g . (Very Rare)
*Diplomacy*
~Swap: (0 G) Trade an item production to another kingdom. (Very Common)
~Short Alliance: (1000 G) Offer an alliance for 5 days with an NPC Group. (Common)
~Trade: (0 G) Increase commerce, gain +500 gold per territory owned. (Medium)
~Long Alliance: (2000 G) Offer an alliance for 10 days with an NPC group. (Rare)
~Threaten: (3000 G) Threaten an NPC group into forming an alliance with you for 3 days, and they must pay you 700 gold per territory they own, for those three days. (Very Rare)
*Officer Affairs*
~Recruit: (2500 G) Recruit a free NPC to join your kingdom. (Rare)
~Bribe: (3000 G) Present a product to another NPC Kingdom in order to convince a random officer to join you(officers will choose which items they will want in order to join you). (Rare)
~Entice: (5000 G) Pick ANY (Except Rulers) officer/NPC in the game and they will have to join you with no questions asked. (Note: That officer/NPC may defect afterward, but will have to pay the price for defecting. Basically lost of troops and other things.)(Very Rare)
------
How to Randomly Generate Policies for each day (For updaters - Credits: Sugand) -
Ok, below I've assigned each policy a range of numbers depending on how often the policy should come up. It is based off donthave1's policies for Vaga's game. I used the following scale for each occurence:
Very Common - 15 numbers
Common - 7 numbers
Medium - 3 numbers
Rare - 2 numbers
Very Rare 1 number
To determine what kind of policy each kingdom has each day, you use a RNG. Set the RNG from 1-130. Then roll 3 times, match the 3 numbers you rolled up to the corresponding policies number and that will be the kingdom's policies for that day. Don't use policies more than once, so if you roll the same policy more than once, roll again to determine a different policy.
Here is an example:
I set the RNG to 130.
I roll 3 numbers for the Dark Fang Pirates.
23
15
126
So, the Dark Fang Pirate's policies for that day are:
1. Heal: (500 G) Heals 2500 Troops/HP to an officer.
2. Commerce: (0 G) Promote a territories commerce, +100g to capitial treasury.
3. Recruit: (2500 G) Recruit a free NPC to join your kingdom.
Just like that, and you do that for each kingdom.
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
NOTE: If a ruler chooses a policy that involves sending gold to their capital or any of their terrtiories then the ruler must add the gold to their territories, if they dont and its not updated it there fault.
Everyday 3 random policies are randomly choosen for each Kingdom by the updater. The Ruler may choose up to 2 of them to use.
Each policy has a rating, each rating depends on how easy or hard it is to get the policy. They are:
Very Common
Common
Medium
Rare
Very Rare
--------------------------------------------------------------------------------
(Policy ratings are based off donthave1's ratings for the SW game on Vaga's board)
The Policies:
*Product Development*
1-16. Commerce: (0 G) Promote a territories commerce, +1000g to capitial treasury. (Very Common)
17-20. Accelerate: (1500 G) Adds 500 points to a product, making it closer to be complete. (Medium)
21. Mass Produce: (3000 G) Adds 450 points to ALL Items being produced in a kingdom. (Very Rare)
--------------------------------------------------------------------------------
*Heal Forces*
22-37. Heal: (500 G) Heals 2500 Troops/HP to an officer. (Very Common)
38-45. Triple Heal: (1000 G) Heals 3000 Troops/HP to 3 different officers (Common)
46-49. Heal All 1: (1000 G) Heals 4000 Troops/HP to all officiers. (Medium)
50-51. Heal All 2: (1500 G) Heals 7000 Troops/HP to all officiers. (Rare)
52. Heal All 3: (3000 G) Heals 12000 Troops/HP to all officiers. (Very Rare)
53. Heal All 4: (7777 G) Heals All Troops/HP to all officiers. (Very Rare)
--------------------------------------------------------------------------------
*Military Reinforcements* (All have a automatic 10 morale and is always with the ruler or owner. All of them can be given to a officer by a ruler.)
54-69. Fire Arrows: (500 G) A group of Archers with fire arrows join your force with 1000 HP, and War 30. (3 attacks per day) (Very Common)
70-77. Sorcerors: (700 G) A group of Sorcerors with Magic spells join your force with 1600 HP, and War 50. (3 attacks per day) (Common)
78-81. Shamans: (900 G) A group of Shaman with Powerful Magic attacks will join your force with 2000 HP, and War 70. (3 attacks per day) (Medium)
82-83. Armor Troops: (1200 G) A group of Armor Troops with Powerful attacks will join your force with 3000 HP, and War 90. (3 attacks per day) (Rare)
--------------------------------------------------------------------------------
*Government*
84-87. Forced Labor: (1000 G) Force your workers to work harder causing an items to add 450 points, but all allies lose 2 morale. (Medium)
88-91. Release: (1000 G) A player loses 1000 troops and gains 2 morale. (Medium)
92-93. Philanthropy: (2000 G) All allies gain 1000g (Rare)
94. Grand Tax: (2500 G) All territories gain 1000g . (Very Rare)
--------------------------------------------------------------------------------
*Diplomacy*
95-110. Swap: (0 G) Trade an item production to another kingdom. (Very Common)
111-118. Short Alliance: (1000 G) Offer an alliance for 5 days with an NPC Group. (Common)
119-122. Trade: (0 G) Increase commerce, gain +500 gold per territory owned. (Medium)
123-124. Long Alliance: (2000 G) Offer an alliance for 10 days with an NPC group. (Rare)
125. Threaten: (3000 G) Threaten an NPC group into forming an alliance with you for 3 days, and they must pay you 700 gold per territory they own, for those three days. (Very Rare)
--------------------------------------------------------------------------------
*Officer Affairs*
126-127. Recruit: (2500 G) Recruit a free NPC to join your kingdom. (Rare)
128-129. Bribe: (3000 G) Present a product to another NPC Kingdom in order to convince a random officer to join you(officers will choose which items they will want in order to join you). (Rare)
130. Entice: (5000 G) Pick ANY (Except Rulers) officer/NPC in the game and they will have to join you with no questions asked. (Note: That officer/NPC may defect afterward, but will have to pay the price for defecting. Basically lost of troops and other things.)(Very Rare)