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Duels
Dec 1, 2005 5:10:21 GMT -5
Post by blackjacktrial on Dec 1, 2005 5:10:21 GMT -5
Just a quick question: If a character has lower war, could you say force that person to play them as a character who has to use more "sneaky" or "counter-heavy" moves in order to hold ground against someone who is just plain brutishly strong. (I wouldn't expect Huang Hao to try and win a deadlock vs Lu Bu, but I would possibly expect, if he was confronted with that situation, for him to use some sneaky move to avoid decapitation.)
So, I recommend that we have both duel systems in parallel - that way, the war stat avoids irrelevance (after all, it is supposedly a part of this site, and I don't believe in redundancy) in two of the three duel forms, but has no bearing on the other. Actually, I'm kinda happy with that. If people want an RP duel, fine. If they want a scissors-paper-rock style duel, I'll run that. And if they want a quickfire RNG duel, fine too.
I'm assuming the average post would involve blocking/evading or counterattacking an opponent's move (of which I assume there is only one major attack per post for polearm users (weapon is too heavy for people to swing it like a sword), and maybe two for a sword/club user (lighter, but you have to deal with range issues. Scimitars, no matter how beefy they are, fall into this category - Dun would have a reach disadvantage to Lu Bu and co.), and of course initiating your own. Is there some fatigue penalty over time as well? - after several hours of dueling, I know I'd get tired.
Sorry to be a pain about this, but I like to know what sort of duel system I'm dealing with here, even if I'm unlikely to use it.
[P.S. Calling me a noob doesn't make your argument any stronger. I'll resist the urge to reply in kind, because you are clearly not inexperienced at this. I will say, in closing however, that if I put the eleven smartest people on to a pitch to play a match of soccer against FC Barcelona - I wouldn't expect to win. You need physical attributes, and training to do it, and these things can't be effectively RP'd. Otherwise everyone says they max out every ability in RP, and we are back to a situation of Guo Jia, warrior extraordinaire, and Lu Bu, greatest mind of the Three Kingdoms. Something feels wrong about that. I don't doubt your ability to RP. I just wonder if you are willing to try other options, in order to see if there are elements that can improve upon the same formula. Nothing is perfect.]
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Zhang Bao
Vassal
I am Zhang Bao, face me if you dare
Posts: 26
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Duels
Dec 1, 2005 19:11:26 GMT -5
Post by Zhang Bao on Dec 1, 2005 19:11:26 GMT -5
ah mentioning weaponry dude is a different story, that does affect duels a lot, consider the length of ur blade, its width all different kind of things can affect how u duel, but....to be blunt, the idea of being a weaker, or using a character that has low stats, and to have to be sneaky to aviod death is kinda harsh on my side, what if i was Wu Tugu, would i be forced to be sneaky or aviod battles or duels with Lu Bu due to his war stat, i think not, isnta duel about description, and how one uses advantage and disadvantages to his/her cause.
i never called you a noob, i stated that noobs have done that before, and trust me on this one, they have.
am suprised a few havent joined this site, they joined all the others i play, they just spam and do 1 hit auto hits...so trust me on that matter
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Duels
Dec 1, 2005 20:50:45 GMT -5
Post by Cao Ren, played by xdonthave1x on Dec 1, 2005 20:50:45 GMT -5
Maybe our stats being a possiblility of being or not being used scared them from joining? N00b: Duh. 1 1$ t3h 13373$7 00b3R U$3R. 1 h17 u w1t kamamahahaha. pwnz3rd. ---------- Result of attack, RNG of 36 came up from the n00b's 50 War character, and his opponent uses guard and gets a 73 from their 78 War character, causing the n00b to take damage. Alternative is that someone gets modded and people get ticked off from an idiot using auto hits.
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Duels
Dec 2, 2005 20:09:47 GMT -5
Post by Cao Ren, played by xdonthave1x on Dec 2, 2005 20:09:47 GMT -5
But the person who should be begging for an RP duel is me. I have 18 War for crying out loud. If all you RPers are going to complain that your character only has War in the high 70's, let's trade characters then.
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Duels
Dec 3, 2005 0:07:43 GMT -5
Post by blackjacktrial on Dec 3, 2005 0:07:43 GMT -5
Wu Tugu is low in int not war, right? I use Huang Hao as an example cause his war is less than half of Xun Yu's (ouch). I wouldn't be surprised to see Wu Tugu (in rattan armor) go up against Lu Bu. It's in his style. Same way, I'd expect Dun or the oath brothers to do so.
I wouldn't expect Zhuge Liang to want to fight him in a duel though. I'm proposing that where there is a huge gap in war - you actually reflect it in battle with your fighting style. I know battle isn't all muscle and no mind, but it isn't all mind and no muscle either, you know what I'm saying?
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Duels
Dec 3, 2005 1:09:03 GMT -5
Post by Cao Ren, played by xdonthave1x on Dec 3, 2005 1:09:03 GMT -5
So Zhuge Liang would have the good sense to try to avoid the attacks directly then, while a low int character may try to catch the attack with his head?
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Duels
Dec 3, 2005 5:16:48 GMT -5
Post by blackjacktrial on Dec 3, 2005 5:16:48 GMT -5
Well, Huang Hao would try to catch it with his heart, but yeah. Problem is, Zhang Fei probably could catch it with his head, AND continue to fight.
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Duels
Dec 3, 2005 22:35:58 GMT -5
Post by Crazy on Dec 3, 2005 22:35:58 GMT -5
One thing.....how is the duel done, like when do we know that the enemy has been defeated/killed?
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Duels
Dec 3, 2005 23:09:41 GMT -5
Post by blackjacktrial on Dec 3, 2005 23:09:41 GMT -5
I believe that would be moderator determined. They could fight to a draw - ie. neither side manages a blow, and one or both retreat because their armies are getting pummeled by others.
Or one might win through a neat counter or something. Beware of people arguing over whether such a technicality as getting impaled on a spear constitutes losing. I know a few people like that.
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Zhang Bao
Vassal
I am Zhang Bao, face me if you dare
Posts: 26
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Duels
Dec 4, 2005 15:33:10 GMT -5
Post by Zhang Bao on Dec 4, 2005 15:33:10 GMT -5
nope...the greater duelist puts a player in a position that they cant evade...this is easily done.....if ur opponent lacks description use it against them to get a hit....as long as u claim a valid point...the enemy cant get out of it....also.... Wu Tugu is highish is war, but i was wu tugu, acting as a warlord and top duelist of the empire i was in...hehe...at the end of the day...i play as the charastics of whatever character i have....for instance i play a lot as Zhuge Liang...am known merely through Zhuge Liang or Lao Tzu, but....i still had duels, of course i used a katana, and not no fan...but.....i still won....i use npcs to duel most of the time hehe but its still about description more then stats....this is the blaintent truth of a rp duel....unless u want a duel based on stats.....then they have no relevance in any duels....simply because its unfair, i love zhuge liang...but this isnt a HISTORIC rpg, its absed on 3k...but people lead as zhou yu...people like zhang liao have served shu...its all a fiction based rpg acting as ur fav characters....and were does it say that even with a crap war stat...that u must loose to all with higher stats then u...no one did again just my opinion
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Duels
Dec 4, 2005 21:34:32 GMT -5
Post by blackjacktrial on Dec 4, 2005 21:34:32 GMT -5
That's why my version has some merit. I've actually used a variation of it - as an 89 war vs 100 war. Now, according to your theory, I should have lost. I didn't. I won. By 2 health points.
Actually, that gives me an idea. Instead of responding to people's attacks, why not have both sides prepare their moves, send them to a mod, and have the two posts combat each other at the same time? In other words, both sides make their attacks at the same time, without knowledge of the other's move. I think it could open up a new style of RP duel - not necessarily better or worse, but different, and requiring new techniques instead of the same old same old. (Ie. an ability to appreciate the opponents favorite moves, what he can and can't do is still needed, but you also need a small element of "mind-reading" and dare I say it, luck too.
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Duels
Dec 4, 2005 21:37:46 GMT -5
Post by Hell Comet on Dec 4, 2005 21:37:46 GMT -5
That's why my version has some merit. I've actually used a variation of it - as an 89 war vs 100 war. Now, according to your theory, I should have lost. I didn't. I won. By 2 health points. Actually, that gives me an idea. Instead of responding to people's attacks, why not have both sides prepare their moves, send them to a mod, and have the two posts combat each other at the same time? In other words, both sides make their attacks at the same time, without knowledge of the other's move. I think it could open up a new style of RP duel - not necessarily better or worse, but different, and requiring new techniques instead of the same old same old. (Ie. an ability to appreciate the opponents favorite moves, what he can and can't do is still needed, but you also need a small element of "mind-reading" and dare I say it, luck too. interesting
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Zhang Bao
Vassal
I am Zhang Bao, face me if you dare
Posts: 26
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Duels
Dec 4, 2005 22:57:03 GMT -5
Post by Zhang Bao on Dec 4, 2005 22:57:03 GMT -5
erm...interesting could be the word yes....also....weird...i think thats an important word here...its a weird way of duelling, why....
no one can mind read, no one has luck...not really anyway...you'll see two people attacking each other via different methods...it would work...you'd get two descriptive posts, one could be dashing right and the other left and they are atatcking....i have no idea how in the world this would work.....but....again each site must have elementary of its own.....just...i usually like to think of the new things as really useful...this just baffles me somewhat
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Duels
Dec 5, 2005 3:38:50 GMT -5
Post by blackjacktrial on Dec 5, 2005 3:38:50 GMT -5
Well, okay, I'm trying, and it's not working great. But I will say this - if you are in a duel, you'd have to sacrifice the ability to work or command troops (ie. use them to attack). Can't be in two places at once. (And that means no out-of-duel RPing too.) This may limit the durations of duels artificially - as the handicap for a long duel to your kingdom may be critical.
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Duels
Dec 5, 2005 11:26:23 GMT -5
Post by Cao Ren, played by xdonthave1x on Dec 5, 2005 11:26:23 GMT -5
As I said. Let's have an RP duel. Then, when you are stuck in a 5 day duel, the other kingdoms can kill off your teammates, position themselves in the same territiry as you, and when you finish the duel, kill you.
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