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Post by Kainox on Jan 14, 2006 12:07:44 GMT -5
these r the new classes that would b good
Pirate Bandit Brute Defenders Farmer Tyrant Priest Eastern Bushido Bombadier Beastmaster
anymore u think r really good (seriously, not joke classes) u can add, but this topic is for making the skills so these new classes could actually b used.
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Post by Kainox on Jan 14, 2006 12:41:37 GMT -5
Pirate ~Burn Storehouses - Choose a territory and do an auto 1000 to all in that territory, allies and all, lowers all victim's morale by 2, costs 35 MP. (Max 2 times per day) ~Pirate Charge - Morale is doubled and does an auto 750 damage + war damage, moves you into victim's territory, costs 35 MP. (Max 2 times per day) ~Cannonball - Pirate ship blasts the enemy doing an auto 1200 damage, plus war damage w/ double morale. If the territory you are in borders the sea then its +300 damage, costs 40 MP. (Max 1 time per day)
Bandit ~Rob Storehouses - Choose 2 territories within attack range and every enemy in those territories lose 2 morale, everyone in the users territory gains 2 morale, costs 35 MP. (Max 2 times per day) ~Pickpocket - Steals 1000 gold from one person, costs 20 MP. (Max 3 times per day) ~(someone help think of something)
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Post by Chaoslord on Jan 14, 2006 18:30:20 GMT -5
pickpocket will abused so much its not funny.
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Post by Kainox on Jan 14, 2006 18:38:27 GMT -5
pickpocket will abused so much its not funny. it has a limit to how much u can do it a day, itl cost 60 MP a day if they do all 3 moves daily.
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Post by Crazy on Jan 15, 2006 9:12:35 GMT -5
pickpocket will abused so much its not funny. it has a limit to how much u can do it a day, itl cost 60 MP a day if they do all 3 moves daily. 60mp for 6000 gold....doesnt seem fair. I also modded your post saying that the desroying/attacking buildings is not good. Try and change those skills
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Post by SoroSuub1 on Jan 15, 2006 11:51:12 GMT -5
~Pirate Charge - Morale is doubled and does an auto 750 damage + war damage, moves you into victim's territory, costs 15 MP. (Max 3 times per day)
^ That for only 15 MP?
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Post by Kainox on Jan 15, 2006 13:46:53 GMT -5
it has a limit to how much u can do it a day, itl cost 60 MP a day if they do all 3 moves daily. 60mp for 6000 gold....doesnt seem fair. I also modded your post saying that the desroying/attacking buildings is not good. Try and change those skills maybe we could do 1000 per use, like 60 mp for 3000g, i dont no i ran out of bandit ideas so.... ~Pirate Charge - Morale is doubled and does an auto 750 damage + war damage, moves you into victim's territory, costs 15 MP. (Max 3 times per day) ^ That for only 15 MP? sry i ment to type 35...
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Post by Armi on Jan 17, 2006 17:25:14 GMT -5
pickpocket will abused so much its not funny. *coughdonthave1massattackvolleycough*
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Post by SoroSuub1 on Jan 17, 2006 17:41:25 GMT -5
How about....
Priest ~Heal: Heals 1500 troops and 10 MP to one officer. This can only be used two times a day. (15 MP) ~Protect: Choose an officer. This ability adds a .5 modifier to anyone attacking that officer. Does not stack, can only be used once a day. (45 MP) ~Awe: Increase the morale of a single officer by 2. Can only be used twice a day. (20 MP)
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Post by The Doctor on Jan 17, 2006 17:42:11 GMT -5
shouldn't awe be decreasing morale? it did in DT
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Post by Copper on Jan 17, 2006 17:45:43 GMT -5
Wasn't there a skill like that in Last Game?
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Post by SoroSuub1 on Jan 17, 2006 17:46:42 GMT -5
Never played Dynasty Tactics.
The Priest seems more of a support kind of person. I can change the name to something else. It just basically means you awe your own, or someone else's troops, and they fight better, as if they were struck by inspiration. Or something.
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