Post by Crazy on Jan 7, 2006 13:32:53 GMT -5
Depending on a generals Int. Stat. They are able to "buy" and "learn" a skill for a certain price. To "learn" the skill the general must meet the required int. to learn it.
Aid-add up all attack damage and add it to ally attack for one day.{30mp}
Costs:Cost 3000 gold and need 70 int
Aid II-add up all attack damage times it by 2 and add it to ally's attack for one day.(50mp)
Costs:Cost 6000 gold and need 80 int
All Charge - User chooses up to 2 more allies to aid in an attack on one enemy in the same or bordering territory as the enemy, all allies attack the enemy for a
total of 700 damage plus all there war damage, costs 55 MP.
Costs: 4000 gold and need 50 int
All Charge II-User chooses up to 2 more allies to aid in an attack on one enemy in the same or bordering territory as the enemy, all allies attack the enemy for a total of 1200 damage plus all there war damage, costs 70 MP.
Costs: cost 8000 gold and need 60 int
Ambush - If an enemy is moving into your or a bordering territory of yours, you may ambush them causing 1200 damage, and makes the enemy lose an extra -2 morale, costs 30MP
Costs: cost 2000 gold and need 80 int
Ambush II - If an enemy is moving into your or a bordering territory of yours, you may ambush them with an ally, causing the two's combined war damage and an extra 1200 and the users gain +1 morale and extra - 2 morale to enemy, costs 50MP
Costs: cost 5000 gold and need 90 int
Assault - morale is doubled, and attacks done to an enemy deals an extra 400 damage per morale of the enemy is added (5 morale = 2000 extra damage), enemy then loses an extra -1 morale after the attack, costs 40 MP
Cost: 4000 gold and need 50 int
Arrow - allows user to attack an enemy 2 territories away causing war damage, and enemy loses -1 morale and user gains +1 morale, costs 15MP.
Costs: cost 2000 gold and 50 int
Awe-Target loses -3 morale {30mp}
Costs: cost 1000 gold and need 20 int
Awe II-Target loses -4 morale, and is moved one territory back {50mp}
Costs: cost 2000 gold and need 30 int
Boost-Increase your or ally morale by 3 (20mp)
Costs:cost 2000 and need 60 int
Boost II-increase your or ally morale by 3 and moves then up 1 territory. {30mp)
Costs: cost 4000 gold and need 70 int
Call-Restore 3000 troops to you or a ally.{20mp}
Costs:cost 4000 gold and need 60 int
Charge - User does auto 1000 damage, and is pushed into the enemies territory, cost 15 MP.
Costs:cost 1500 gold and need 10 int
Charge II - User attacks an enemy for 1000 damage, plus war damage, and is moved into that enemies territory, while that enemy is moved a territory back, costs 30 MP
Costs:cost 3000 gold and need 30 int
Circle-Have ally in a bordering territory help you. Add your wars and morale for damage + you and ally gain +1 morale.{20mp}
Costs:cost 2500 gold and need 80 int
Decoy-Lead enemy to your territory while you move to another adjacent territory.Damage same as 1 normal attack{20mp)
Costs:cost 1000 gold and need 70 int
Decoy II-Lure an enemy 2 territories away from you or lure an enemy 2 territories in your direction.same damage as Decoy 1.{30mp)
Costs: cost 3000 gold and need 80 int
Fire Arrow- Attacks all enemies in a territory casusing war damage + 250dmg for each enemy in that territory, costs 35MP
Costs:cost 3000 gold and need 80 int
Fire Attack-Damages a territory and makes all enemies and 1 building lose 500 damage, costs 55MP
Costs:cost 3000 gold and need 80 int
Fire Attack II-Damages a territory and makes all enemies and 1 building lose 1000 damage and plus 300dmg for each enemy, costs 75MP
Costs: cost 6000 gold and need 90 int
Fire Volley - User attacks up to 2 enemies using war damage + 700dmg, in the same, or up to 2 territories away, costs 20 MP
Costs:cost 1500 gold and need 60 int
Fire Volley II-Same as 1 only damage is doubled
Costs:cost 3000 gold and need 70 int
Skill: Mislead I - Targets an enemy in a bordering territory and makes them move one territory away, costs 30MP, cost 1500 gold and need 80 int
Mislead II-Targets an enemy in a bordering or same territory and makes them move one territory away, and makes them lose -3 morale, costs 50MP
Costs: cost 3500 gold and need 90 int
Muddle-User chooses an enemy and they are FORCE to auto attack themselves with all their actions as normal attacks, costs 45MP
Costs: cost 3500 gold and need 85 int
Muddle II-User chooses 2 enemies and they are FORCE to auto attack each other with all their actions as normal attacks, costs 60MP
Costs: cost 7000 gold and need 95 int
Muddle III-User chooses 3 enemies and they are FORCE to auto attack each other with all their actions as normal attacks, costs 80 MP
Costs:cost 10,000 gold and need 100 int
Raid - User's morale is doubled, and attacks an enemy, half of the damage done is healed to the user, and user gains +1 morale, costs 30 MP.
Costs: cost 2000 gold and need 50 int
Raid II-Same as raid 1 only everything is doubled
Costs: cost 4000 gold and need 60 int
Repel - User does an auto 700 and enemy is pushed back one territory in direction user is attacking from, costs 20 MP
Costs:cost 2000 gold and need 40 int
Repel II-Same as Repel 1 only enemy is moved two territories back.
Costs:cost 4000 gold and need 50 int
Revive-Ally/Self gains 2 morale{30mp}
Costs:cost 3000 gold and need 70 int
Revive II-Up to 2 Allies gains 3 morale{50mp}
Costs:cost 6000 and need 80 int
Pierce - User attacks an enemy for 1200 damage, and move to the area BEHIND the enemy was attacked, costs 40 MP.
Costs: cost 2000 gold and need 50 int
Pursue-Attack an enemy with normal damage but move to their territory{20mp}
Costs:cost 3000 gold and need 60 int
Pursue II_Same as Pursuit 1 only damage is doubled{30mp}
Costs: cost 600 gold and need 70 int
Pincer - User and choosen ally both attack an enemy for their combine damage + auto 1000dmg + both gain an extra 2 morale, the two that attacked the enemy then are moved into the enemies territory, costs 60 MP(ally must in SAME territory)
Costs:cost 3000 gold and need 70 int
Pincer II-Choose two other same territory allies.Combine your war damage for damage + auto 1000dmg + all 3 gain + 2 morale.then all 3 move to enemy space{70mp)
Costs:cost 6000 gold and need 80 int
Pit-If an enemy is moving into an allied territory that borders the user, the user damages that enemy by 500, and they lose 1/4 of their actions (20mp)
Costs:cost 1500 gold and need 70 int
Pit II-If an enemy is moving into an allied territory that borders the user, the user damages that enemy by 1500, and they lose half of thier actions (35mp)
Costs:cost 4000 gold and need 90 int
Scatter- Ally or Self lose 1000 Troops but gain 3 morale{20mp}
Costs:cost 1000 gold and need 50 int
Shift-Switch places with an enemy and do normal damage{25mp}
Costs:cost 1500 gold and need 60 int
Shift II-Switch places with enemy then do double normal damage + gain 3 extra morale.{50mp}
Costs:cost 3000 gold and need 70 int
Surround-Surrounds an enemy in same/bordering territory, all Allies capable of attacking that enemy give an extra +500 damage to the users total damage, costs 65MP
Costs:cost 4000 gold and need 75 int
Taunt-Lure an enemy at least two spaces away to your territory.{40mp}
Costs:cost 2000 gold and need 10 int
Volley - User attacks 2 enemies using war damage that are in the same, or bordering territory + gain 1 exra morale, costs 15 MP.
Costs:cost 2000 gold and need 40 int
Aid-add up all attack damage and add it to ally attack for one day.{30mp}
Costs:Cost 3000 gold and need 70 int
Aid II-add up all attack damage times it by 2 and add it to ally's attack for one day.(50mp)
Costs:Cost 6000 gold and need 80 int
All Charge - User chooses up to 2 more allies to aid in an attack on one enemy in the same or bordering territory as the enemy, all allies attack the enemy for a
total of 700 damage plus all there war damage, costs 55 MP.
Costs: 4000 gold and need 50 int
All Charge II-User chooses up to 2 more allies to aid in an attack on one enemy in the same or bordering territory as the enemy, all allies attack the enemy for a total of 1200 damage plus all there war damage, costs 70 MP.
Costs: cost 8000 gold and need 60 int
Ambush - If an enemy is moving into your or a bordering territory of yours, you may ambush them causing 1200 damage, and makes the enemy lose an extra -2 morale, costs 30MP
Costs: cost 2000 gold and need 80 int
Ambush II - If an enemy is moving into your or a bordering territory of yours, you may ambush them with an ally, causing the two's combined war damage and an extra 1200 and the users gain +1 morale and extra - 2 morale to enemy, costs 50MP
Costs: cost 5000 gold and need 90 int
Assault - morale is doubled, and attacks done to an enemy deals an extra 400 damage per morale of the enemy is added (5 morale = 2000 extra damage), enemy then loses an extra -1 morale after the attack, costs 40 MP
Cost: 4000 gold and need 50 int
Arrow - allows user to attack an enemy 2 territories away causing war damage, and enemy loses -1 morale and user gains +1 morale, costs 15MP.
Costs: cost 2000 gold and 50 int
Awe-Target loses -3 morale {30mp}
Costs: cost 1000 gold and need 20 int
Awe II-Target loses -4 morale, and is moved one territory back {50mp}
Costs: cost 2000 gold and need 30 int
Boost-Increase your or ally morale by 3 (20mp)
Costs:cost 2000 and need 60 int
Boost II-increase your or ally morale by 3 and moves then up 1 territory. {30mp)
Costs: cost 4000 gold and need 70 int
Call-Restore 3000 troops to you or a ally.{20mp}
Costs:cost 4000 gold and need 60 int
Charge - User does auto 1000 damage, and is pushed into the enemies territory, cost 15 MP.
Costs:cost 1500 gold and need 10 int
Charge II - User attacks an enemy for 1000 damage, plus war damage, and is moved into that enemies territory, while that enemy is moved a territory back, costs 30 MP
Costs:cost 3000 gold and need 30 int
Circle-Have ally in a bordering territory help you. Add your wars and morale for damage + you and ally gain +1 morale.{20mp}
Costs:cost 2500 gold and need 80 int
Decoy-Lead enemy to your territory while you move to another adjacent territory.Damage same as 1 normal attack{20mp)
Costs:cost 1000 gold and need 70 int
Decoy II-Lure an enemy 2 territories away from you or lure an enemy 2 territories in your direction.same damage as Decoy 1.{30mp)
Costs: cost 3000 gold and need 80 int
Fire Arrow- Attacks all enemies in a territory casusing war damage + 250dmg for each enemy in that territory, costs 35MP
Costs:cost 3000 gold and need 80 int
Fire Attack-Damages a territory and makes all enemies and 1 building lose 500 damage, costs 55MP
Costs:cost 3000 gold and need 80 int
Fire Attack II-Damages a territory and makes all enemies and 1 building lose 1000 damage and plus 300dmg for each enemy, costs 75MP
Costs: cost 6000 gold and need 90 int
Fire Volley - User attacks up to 2 enemies using war damage + 700dmg, in the same, or up to 2 territories away, costs 20 MP
Costs:cost 1500 gold and need 60 int
Fire Volley II-Same as 1 only damage is doubled
Costs:cost 3000 gold and need 70 int
Skill: Mislead I - Targets an enemy in a bordering territory and makes them move one territory away, costs 30MP, cost 1500 gold and need 80 int
Mislead II-Targets an enemy in a bordering or same territory and makes them move one territory away, and makes them lose -3 morale, costs 50MP
Costs: cost 3500 gold and need 90 int
Muddle-User chooses an enemy and they are FORCE to auto attack themselves with all their actions as normal attacks, costs 45MP
Costs: cost 3500 gold and need 85 int
Muddle II-User chooses 2 enemies and they are FORCE to auto attack each other with all their actions as normal attacks, costs 60MP
Costs: cost 7000 gold and need 95 int
Muddle III-User chooses 3 enemies and they are FORCE to auto attack each other with all their actions as normal attacks, costs 80 MP
Costs:cost 10,000 gold and need 100 int
Raid - User's morale is doubled, and attacks an enemy, half of the damage done is healed to the user, and user gains +1 morale, costs 30 MP.
Costs: cost 2000 gold and need 50 int
Raid II-Same as raid 1 only everything is doubled
Costs: cost 4000 gold and need 60 int
Repel - User does an auto 700 and enemy is pushed back one territory in direction user is attacking from, costs 20 MP
Costs:cost 2000 gold and need 40 int
Repel II-Same as Repel 1 only enemy is moved two territories back.
Costs:cost 4000 gold and need 50 int
Revive-Ally/Self gains 2 morale{30mp}
Costs:cost 3000 gold and need 70 int
Revive II-Up to 2 Allies gains 3 morale{50mp}
Costs:cost 6000 and need 80 int
Pierce - User attacks an enemy for 1200 damage, and move to the area BEHIND the enemy was attacked, costs 40 MP.
Costs: cost 2000 gold and need 50 int
Pursue-Attack an enemy with normal damage but move to their territory{20mp}
Costs:cost 3000 gold and need 60 int
Pursue II_Same as Pursuit 1 only damage is doubled{30mp}
Costs: cost 600 gold and need 70 int
Pincer - User and choosen ally both attack an enemy for their combine damage + auto 1000dmg + both gain an extra 2 morale, the two that attacked the enemy then are moved into the enemies territory, costs 60 MP(ally must in SAME territory)
Costs:cost 3000 gold and need 70 int
Pincer II-Choose two other same territory allies.Combine your war damage for damage + auto 1000dmg + all 3 gain + 2 morale.then all 3 move to enemy space{70mp)
Costs:cost 6000 gold and need 80 int
Pit-If an enemy is moving into an allied territory that borders the user, the user damages that enemy by 500, and they lose 1/4 of their actions (20mp)
Costs:cost 1500 gold and need 70 int
Pit II-If an enemy is moving into an allied territory that borders the user, the user damages that enemy by 1500, and they lose half of thier actions (35mp)
Costs:cost 4000 gold and need 90 int
Scatter- Ally or Self lose 1000 Troops but gain 3 morale{20mp}
Costs:cost 1000 gold and need 50 int
Shift-Switch places with an enemy and do normal damage{25mp}
Costs:cost 1500 gold and need 60 int
Shift II-Switch places with enemy then do double normal damage + gain 3 extra morale.{50mp}
Costs:cost 3000 gold and need 70 int
Surround-Surrounds an enemy in same/bordering territory, all Allies capable of attacking that enemy give an extra +500 damage to the users total damage, costs 65MP
Costs:cost 4000 gold and need 75 int
Taunt-Lure an enemy at least two spaces away to your territory.{40mp}
Costs:cost 2000 gold and need 10 int
Volley - User attacks 2 enemies using war damage that are in the same, or bordering territory + gain 1 exra morale, costs 15 MP.
Costs:cost 2000 gold and need 40 int